Text File
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Archive Maintainer : Please delete the previous version which was
miscategorised as vanilla-compatible (path below)
Update to : levels/doom2/a-c/castle3.zip
Advanced engine needed : Boom compatible
Primary purpose : Single+Coop play
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Title : Medieval Castle (release 5)
Filename : CASTLE3.WAD
Release date : 13 April 2014 (original: 14 September 2000)
Author : Christopher Bazley
Email Address : cs99cjb@gmail.com
Other Files By Author : RIENZI.WAD WORKS.WAD FISH.WAD IWEIRD.WAD
Misc. Author Info : Human, male, 19, British, fan of 'Pulp', student,
cider drinker, RISC OS programmer.
Description : Yet another medieval/castle type level. Quite a
small level, which started as an experiment to
show off my new flaming torch graphics. You must
infiltrate the castle (which is obviously
infested with monsters), and escape using the
boat in the boathouse at the rear.
Note that due to restrictions in Doom (rather
than my imagination!), not all the castle may be
explored. In other words, not all doors may be
opened.
As usual with my WADs, Ultra-violence is pretty
tough going, and only recommended for veterans.
Deathmatch was tested with 2 players (lots of
sniping). Cooperative play is untested.
This file was originally distributed (via my web
site) as CASTLE.WAD but later renamed to avoid
conflicting with another file in the idgames
archive. It is NOT related to the deathmatch map
named CASTLE3.WAD.
Additional Credits to : Pascal vd Heiden (author of Doom Builder)
Anthony J. Burden & Simon Oke (authors of the
Doom Editor for Total Headcases)
Lee Noar (for porting DETH to RISC OS)
Eddie Edwards & R-Comp Interactive (for the RISC
OS port of Doom)
Justin Fletcher (for Doom+ and DoomGFX)
Alex Macfarlane Smith (for DoomWAD application)
Id Software for creating Doom II
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* What is included *
New levels : 1
Sounds : No
Music : No
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : DOOM2
Map # : Map01
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : Designed for
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : Getting the towers and spiral staircases exactly
right took many hours. So did ensuring that all
the castle architecture was realistic.
Editor(s) used : Doom Builder 2.1.2.1553
Deth v3.92 (RISC OS port v1.00)
DoomWAD v1.02
DoomGFX 1.02
Paint 1.84 (Acorn Computers)
Dazzle 1.11 (Silica Software)
The Big Picture 1.10
Known Bugs : Does not require a limit-removing source port but
there is a bug in vanilla Doom with loading of
patch sprites - you have to replace all of them
for Doom to work right. If you are afflicted by
this bug (and you can be bothered) you need to
get hold of Olivier Montanuy's DeuSF utility in
order to merge the new torch and fire graphics.
Alternatively, if you are using Chocolate Doom
then specify the PWAD file using -merge instead
of -file.
May Not Run With : Vanilla Doom (see 'known bugs')
Tested With : Acorn Doom+ 2.03 (Eddie Edwards/Justin Fletcher)
Doom For ARM 1.11 (Jeffrey Doggett)
ZDoom 2.7.1
Chocolate Doom 1.7.0
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: http://www.kingfishercorner.eu/
FTP sites: