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Infested Factory

   (5 reviews)

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I swore a solemn oath that I would not include a single maze in this WAD. I have seen quite enough of dark, winding, scary mazes to last a lifetime when playtesting Dreamland and The Catacombs. Oh, the storyline? Sorry... A secret research facility beneath the surface of Phobos has been frantically beaming out distress signals for the past three hours, but obviously nobody noticed until tea break was over. Now it's probably too late. Nobody is known to have survived, but it's a valuable place and you and a friend have been sent in to clean up. The entrance lobby doesn't look too dangerous. 'This is easy,' snorts your friend, reaching out to open the door, just as it bursts into flames... Easy it ain't.

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Guest

Unknown date

  
Martin: a non-rectangular maze is still a maze... Having said that, this is a simple, not challenging 5-minutes wad. The curving stairs looks good. In it's category: 3/5: not bad but nothing special. @ Retog above: 5 stars??? Please take a look at some of the caco-award winning wads, and you'll know why I'm posting this.

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Retog

Unknown date

  
Very unusual but intriguing map 5*

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Guest

Unknown date

  
Hmmm... out of wall the ones that this man/team has made, this one actually redeems itself... 3-5 - K12

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cs99cjb

Unknown date

  
Compared to some awful maps my brother has designed, "pretty darn good". I'm not a fan of his abstract style but here are enviable ideas as well as impossibly unlinteled doorways. One corridor evokes an aquarium lined with skulls. You'll be using the shotgun a LOT. Includes the most vertiginous staircase I've seen. UV skill is sporadically deadly but difficulty depends a lot on discovery of secrets. Needs a source port without limits like ZDoom (crashed Chocolate Doom).

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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