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Archive Maintainer : Please delete the previous version which was
miscategorised as vanilla-compatible (path below)
Update to : levels/doom/g-i/infact.zip
Advanced engine needed : Limit-removing
Primary purpose : Single+Coop play
Uploaded by : Christopher Bazley
Uploader's email : cs99cjb@gmail.com
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Title : Infested Factory
Filename : INFACT.WAD (n.p.i.)
Release date : 7th December 2006
Author : Martin Bazley
Email Address : martin.bazley@blueyonder.co.uk
Other Files By Author : DRMLND.WAD FLOES.WAD PALACE2.WAD DBASE2.WAD
SWRCTL.WAD CCOMBS.WAD IWEIRD.WAD SHOWOFF.WAD
Misc. Author Info : Human(ish), 15 (about), red (auburn?) haired,
obsessive (sorta) WADder, lives (part-time) in
Wimbledon.
Description : I swore a solemn oath that I would not include a
single maze in this WAD. I have seen quite
enough of dark, winding, scary mazes to last a
lifetime when playtesting Dreamland and The
Catacombs. Oh, the storyline?
Sorry...
A secret research facility beneath the surface of
Phobos has been frantically beaming out distress
signals for the past three hours, but obviously
nobody noticed until tea break was over. Now
it's probably too late.
Nobody is known to have survived, but it's a
valuable place and you and a friend have been
sent in to clean up. The entrance lobby doesn't
look too dangerous. 'This is easy,' snorts your
friend, reaching out to open the door, just as it
bursts into flames...
Easy it ain't.
Additional Credits to : Id Software (Doom)
Eddie Edwards (RISC OS Doom)
Justin Fletcher (Doom+, RISC OS BSP)
Anthony J. Burden and Simon Oke (Deth)
Lee Noar (RISC OS Deth)
Colin Reed and Lee Killough (BSP)
Big brother Chris (BSP front-end, web hosting)
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* What is included *
New levels : 1
Sounds : No
Music : No
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : This is the Ultimate DOOM version of this WAD.
If you have Doom 1, this version will not work.
* Play Information *
Game : DOOM
Map # : E1M2
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : Player starts only
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : 'Bout two months.
Editor(s) used : Deth (version 3.92, port 1.00)
Known Bugs : A transparent texture on the shaft leading down
to the red area, probably because of the huge
sector height.
For some unknown and very weird reason, the first
door refuses to close until you have thrown the
switch in the marble area.
Requires a source port of Doom that removes the
internal limit that causes visplane overflows.
May Not Run With : Vanilla Doom (see 'known bugs')
Chocolate Doom 1.7.0
Tested With : Acorn Doom+ 2.03 (Eddie Edwards/Justin Fletcher)
Doom For ARM 1.11 (Jeffrey Doggett)
ZDoom 2.7.1
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: http://www.kingfishercorner.eu/
FTP sites: