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Deimos: The Fallen Citadel

   (10 reviews)

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About This File

A short 5 Levels mapset for Doom II. Meant to be a "Shareware Version" of my project "Another 32 over 32".

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Guest

Unknown date

  
this map set was great. Run 4 It was well done. keep up the good work.

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Guest

Unknown date

  
nice! Plz make v2.0

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Guest

Unknown date

  
Played @ UV. Map layout of 1-3 is quite simple, but does have some gameplay. Map 4 is imho WOT. Slaughtermap 5 completely mismatches earlier maps in terms of gameplay. Lots of texture misalignments. Hope the follower maps offer more in terms of map layout as well as gameplay. Overall: 3/5 as an encouragement.

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plums

Unknown date

  
Fun stuff in the first three maps, and hectic and hilarious chaos in the last. Map 04 is a bit of a misstep, but it's not terrible nor particularly long. Good use of ZDoom features while still feeling like Doom.

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mrthejoshmon

Unknown date

  
An excellent set of ZDoom maps, this is how you do it.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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