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This Space Intentionally Left Blank

   (8 reviews)

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More an experiment than anything else, it's a small map with intentionally strange elements.

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goldsteed

Unknown date

  
this was the shittiest joke i have ever seen

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xnv

Unknown date

  
There is one word for this: annoying. You're in cramped space with RL fighting horde of pinkies, spectors and revenants. Concept (basing map around letters) is dull and works only in very specific cases. And SPOILERS ahead, there is one gimmick. After you've collected red key and haven't found any switch activated by it you're likely to look at automap. And there it's, red linedef (in GZDooM, at least). Turns out exit was available all along, so you can finish map in 5 seconds. 2/5 for that gimmick.

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mrthejoshmon

Unknown date

  
I wouldn't call it strange. I would call it 90's style.

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Walter confetti

Unknown date

  
pure, diabolical genius!

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Guest

Unknown date

  
If you're into battling a bunch of spectors and lost souls armed with only a rocket launcher, then this might be for you. Level design is about as flat as it gets (i.e. Wolfenstein). This might be ok as part of a larger level, but gameplay is lacking. Watermark this one "DRAFT".

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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