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wolfalt

   (6 reviews)

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About This File

This was has been designed using the 1st level of the wolfenstein 3d as played in doom2, level31 While the layout of the map has remained basically unchanged, creatures from doom2, as well as varied hights in levels, stairs, lightin and textures have been added to give it the look of an updated Wolf3d level. All the secrets have been kept, as well as adding new ones (can you find the plasma rifle?) THe level will support deathmatch and cooperative battles, but was meant to be a single player level. I have so far found no problems. If you have any comments let me know.

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Unknown date

  
This map is truely legendary! Play it for the thrill of it. Play it because you want to EXPERIENCE a return to wolfenstein like you've never done before! Well, I love this level!! I STILL play it using the "Edge" engine for Doom 95. I am building a remake for Quake/Quake II and others. Contact me. look me up. robert g 1 2 6 at no spam rcn dot com.

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Unknown date

  
This WAD rules !!! 5/5-- SsWolfenSie

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Guest

Unknown date

  
This was a lot of fun.

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Unknown date

  
idon't get the bonus level with my doom2 game so this is sweet

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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