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Ultimate Doom 2 : Dead Anomaly

   (14 reviews)

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I was bored, so I made Doom 2's Dead Simple in Doom 1. Instead of Mancubai there's Barons (duh). Map11 in E2M2 is next.

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NuMetalManiak

  

for the few of you who knew Fellowzdoomer like I did, this was a person who mapped on an Android device. if you take a look at the editor used, you'll also see DMapEdit, which is definitely no Doom Builder. nevertheless, I've never seen any really amazing work from Fellowzdoomer and this isn't different. it's basically a concept of taking Dead Simple and making it work for Ultimate Doom, barons when killed open up an exit area with shotgun guys where the exit is in the northwest corner, and that's basically it. very primitive, no polishing done, it's super simplistic but completely lacks excitement factor.

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Tangerine

  

Typically with a wad this bad, I'd think it's a joke; But no. This isn't played off as a joke wad, It's serious. Just like what M_W said, "Bad in ways only an earnest effort could produce."

wow.JPG

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Erick

  

This took 5 days to make? The effort is so low that there's barely anything to enjoy here. All you do is just fight four Barons in one small square room, walls lower, you go kill some Spectres, and then you walk to some exit with a sky texture plastered on it. With the lack of anything in this map, I don't understand how there are still misaligned textures. Skip.

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That One Gecko

  
Concept was good, but 5 days to produce this poor mess is pretty sad.

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M_W

Unknown date

  
Interesting seed of an idea or not, this is just bad. Bad in ways only an earnest effort could produce.

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Walter confetti

Unknown date

  
interesting concept, bad execution.

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mrthejoshmon

Unknown date

  
Whilst I can't fault you for the idea and the effort put into this I can fault you for this being somewhat shit, not absolute shit but still shit.

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Dark711

Unknown date

  
Nice idea,but it could use alot more work,fix the clunky textures and maybe make it larger.

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insanoflex312

Unknown date

  
Good concept, but man is it executed poorly 1* for good concept

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
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      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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