Credits
not ordered; A Limes Zen Sky and Monolith/Lucas Art (avp2tex/darkforces), Rick Clark (biotex), Afterglow and Sean Johnson (graphtx2) Tormentor667 and Monolith/3D Realms (bloodrpb1/dukeres), Taradino Cassatt and Action Forms Ltd. (chasmtex), Xaver and Valve (cstexx), Siliconwolf and Capcom (re4trw), Ola Bjoerling, Jan Van der Veken, Nick Baker (dark2tex), Nick Baker and Quake-Malice (mlcetex and NMTEXT1/2), Pawel Zarczynski aka NMN (NMNCorp1/2), Gothic Team (gothictx) Jonathan Rimmer (erattex1) and someone for blue colormap also: Programmers for DB2, Ports and Tools, id, Captain Toenail for sprites and sounds, Jimmy (midi d_inverse) Da Werecat for brown colormap, and special thanks to Hawkwind for testing, giving advices and help
Text File
===========================================================================
Advanced engine needed : Boom
Primary purpose : Single Player
===========================================================================
Title : Monster Hunter Ltd (Part I)
Filename : mohu1.wad
Release date : March 2014
Author : Didy
Email Address : moontrader@gmx.de
Other Files By Author : some
Description : industrial and city theme
Additional Credits to : not ordered;
A Limes Zen Sky and Monolith/Lucas Art (avp2tex/darkforces),
Rick Clark (biotex), Afterglow and Sean Johnson (graphtx2)
Tormentor667 and Monolith/3D Realms (bloodrpb1/dukeres),
Taradino Cassatt and Action Forms Ltd. (chasmtex),
Xaver and Valve (cstexx), Siliconwolf and Capcom (re4trw),
Ola Bjoerling, Jan Van der Veken, Nick Baker (dark2tex),
Nick Baker and Quake-Malice (mlcetex and NMTEXT1/2),
Pawel Zarczynski aka NMN (NMNCorp1/2), Gothic Team (gothictx)
Jonathan Rimmer (erattex1) and someone for blue colormap
also: Programmers for DB2, Ports and Tools, id,
Captain Toenail for sprites and sounds, Jimmy (midi d_inverse)
Da Werecat for brown colormap, and special thanks to
Hawkwind for testing, giving advices and help
===========================================================================
* What is included *
New levels : 1
Sounds : only two effect sounds
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : No
Other files required : No
* Play Information *
Game : DOOM2 (with Boom port)
Map # : Map01
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : weeks
Editor(s) used : Doombuilder2, XWE, Slade, Swantbls, ...
Known Bugs : none
May Not Run With : Edge, Odamex, Legacy, Vavoom
Tested With : GZdoom 1.8.02, PrBoom+/GL 2.5.1.3, Eternity 3.40.46
Skulltag 98d, Zdoom 2.7.1, Zandronum 1.2, Risen3d 2.2
just a Short-Story:
The world is full of monsters and you are working for the Monster Hunter Ltd company.
Your job is to bring back a stolen valuable painting. The trace leads you to an
industrial complex - there you start...
challenge:
It is possible to beat the map with the shotgun + chaingun only.
about Part II:
Part II is an extension with copy-and-paste-areas beside of a few new ones.
* Copyright / Permissions *
Everything is allowed except commercial use. There are also
copyrights for the textures/resources listed in credits above.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.doomworld.com/idgames/
FTP sites: