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E2MWalter

   (17 reviews)

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6 Screenshots

About This File

A map for Walter Confalonieri's 31st birthday, made because he requested people do so on the Doomword forums. If you're playing Ultra-Violence and can get to the Berserk reference secret, be ready to recreate one of Guts' finer moments...

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Guest

Guest

  
Not quite legendary, but very, very good.

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Guest

  
I have to agree with the above reviewer, this seems to be an overlooked modern day classic. An incredible map!

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Guest

  
I'm surprised this wasn't mentioned for a 2014 Cacoward - got to be the best single map of the year for The Ultimate Doom!

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Guest

Unknown date

  
a wonderful gift

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Guest

Unknown date

  
Pretty good

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cs99cjb

Unknown date

  
Legendary. After a couple of minutes I stopped being on edge in fear of crass texturing and lighting errors and began to relax and enjoy myself. The weird thing is that anyone could make a map like this is they weren't unimaginative, talentless, tasteless, careless or malicious. I didn't miss the Doom 2 monsters or weapons at all. I'm only sad because this is probably the best Doom 1 map I'll ever play. Certainly better than most of Id Software's.

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Dark711

Unknown date

  
not bad for a wad that was made in 17 hours,good job

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dg93

Unknown date

  
Pretty damn good!

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Guest

Unknown date

  
Classic "The Shores of Hell" mapping at it's finest!

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Guest

Unknown date

  
Remarkably nice birthday present! I didn't miss the DooM 2 monsters at all, so James showed the importance of proper gameplay. Absolutely worth a play.

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Zalewa

Unknown date

  
Good, classic shit.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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