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koak.wad

   (9 reviews)

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3 Screenshots

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While searching out demons to kill you find a base. This base is carved into a large mountain. You're just about to head the other direction when you hear demon growls on the inside. It looks like you have no choice but to enter the base and clear it out.

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xnv

Unknown date

  
Not a terrywad but still sucks. Big rooms, no design, 32px doors, no fighting required. Also, requires zdoom.

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cs99cjb

Unknown date

  
From the previous reviewer's description I thought this might be a duplicate of recycled.wad but it's just in the same style. There's no way either map could have taken a few weeks to build. It seems the author couldn't be bothered to put in any detail, texture variation or health so after a while I couldn't be bothered to fight the monsters either. The exit switch is one big glitch, which summed up this map for me.

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reality 2.0

Unknown date

  
Something I should have remembered to mention, but forgot to was that this was done in my spare time during school. I would spend about 10-30 minutes at a time working on it, sometimes going several days without working on it. so in the end, it ended up taking several weeks for me to make. sorry I forgot to mention that originally.

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Canofbacon

Unknown date

  
I didn't find it THAT bad. I mean yeah, it looks like a first map or something but it wasn't terribly bad.

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Guest

Unknown date

  
wow, he worked with this few weeks, anwyays don't go hard on him maybe its his one of the fisrt maps, or its a jokewad lol, if its jokewad then its BAADD..

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Guest

Unknown date

  
Typical map created at the start of a learning curve. The map itself is plain awful, but as mapping is fun: 1 + 1 for encouraging the author to make progression = small 2/5.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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