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PIR2.WAD

   (13 reviews)

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PIR2 is 32 levels designed specifically for co-op play with my grandson. The levels are all fairly small, and packed with as much health, ammo and monsters as I could cram in. It gets boring running around in the dark trying to figure out the maze when there's no monsters left. That ain't gonna happen in these wads. Have all the fun you can, and if you can't BE CAREFUL!... --bp

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Guest

Alex!

  

I hope he had fun!

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Gato606

  

Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2

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Guest

  
While PIR was mostly mediocre with occasional decent offering, this on the other hand is just awful. Kinda interesting, considering this came 8 years later...

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NuMetalManiak

  
very simplistic, cannon fodder killing maps. it looks like some of the maps are hub-based with very similar starting rooms. there's flat and texture misalignments everywhere and it gets old really quickly.

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Guest

  
Average at best

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Guest

Unknown date

  
Mr Parker, this wad is bad, I'm sorry. :(

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Guest

Unknown date

  
I used to be part of PIR back in thae day... The wad(mega) is a little simplistic and dated, but, other than the ludicrous ammount of health/ammo, this is good for a little carnage and mayhem with the Brutal Doom addon. 3.5/4

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Guest

Unknown date

  
This upload only has pir2.wad, and is missing two other wads. The original zip that was available at Bill Parker's website contains bpsnd.wad (sounds) and heavy.wad (music).

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lupinx-Kassman

Unknown date

  
^You're right. That was an oversight on my part, so thanks for pointing it out. I will attempt to reupload it with the missing files included.

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Guest

Unknown date

  
WAD contains small variants of about 4 different maps, all of some extremely simple rambo versus cannonfodder style fights. Map layout, texture use, ammo & monster placement, and gameplay are typical 1994 with all its flaws. If you're interested in easy cannonfodder only, then give it a try, else skip it. 1/5 + 1 for the efford. BTW Pity of the amount of work, author & grandson would seriously benefit from using beta tester input.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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