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Big Woodchip

   (14 reviews)

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8 Screenshots

About This File

You woke up in a small wooden Hell (Woodchip, from abysped2), managed to fight your way to a teleporter that took you to the surface, but pitted you against a wormhole in a wooden fortification (Woodchip Woodchip, from abysped3). After defeating everything that through at you, the only way forwards was a small dark cave. You wander for what feels like an eternity, following the wall with your hand, and eventually see a light at the end of the tunnel. But it's flickering and, sure enough, it's a torch next to another banded wooden door with a lion motif. You've recovered from your previous battles, but you've lost your plasma rifle somewhere on the way and you can't go back, so you grip your pistol. The only way is through...

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doomedwarrior1981

  
Very challenging and fun level like the music track too

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Guest

Unknown date

  
great stuff

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Guest

Unknown date

  
not enough medkit...I hate it

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cs99cjb

Unknown date

  
My high expectations after E2MWalter were not disappointed. This map looks and plays great. Ultra-violence was extremely challenging and there was barely enough ammo for me to finish the job. I had to reload a bit but the monsters are well-chosen and none of the fights are grossly unfair. I have never seen an author use the original Doom textures as artfully as James does. Seriously, this map is better than most of Doom 2.

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Guest

Unknown date

  
Played @ UV. Simple but nice architecture. Map layout is often a bit cramped. Gameplay is not very special but ok, although spider + 2 AVs is, well, er, not quite inspiring. Cybie section is not too difficult when speedrunning. Overall: a small 4/5, imho absolutely not legendary as posters above state (compared f.e. with ED4_RFO, roch & unloved), but worth a play.

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Zalewa

Unknown date

  
Classic gameplay in a very original and fresh presentation. An excellent job.

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Guest

Unknown date

  
I misread the title as "big Woodchipper", which would be appropriate for the difficulty. Good job.

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Guest

Unknown date

  
Okay, this one is quite hard. I had to do a bit of a run-away w/ the cyber. Most of the time, you have to go metal gear solid on the map. Make use of the map. ~4/5

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Guest

Unknown date

  
It was pretty good; I liked the architecture, and the gameplay was pretty good, especially fighting 3 AV's with a SM. Cyber fight seemed to be a little dull for my tastes. 4/5

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Guest

Unknown date

  
this map is really good, good job

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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