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Doom Debug Menu

   (16 reviews)

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4 Screenshots

About This File

This adds an debug menu which give you the ability to change any monster, weapon, item, decoration, dead thing, and key to any others that are similar to it. So you instead of a zombieman, you can choose to have an cyberdemon in that monster's place for example.

I was going to make this just as close to Doom 2 as possible, but decided to also add all of the ZDoom extras within the menu. The menu has stealth variations of all monsters, dead bodies of most monsters, and three extra weapons with one of them including the beta version of the BFG 9000, and the Doom beta score items that were eventually scrapped from the final product.

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Guest

Guest

  
i came buckets - Wildweasel

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Guest

  
Heh, the decorate code.

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Guest

  
this is freaking awesome!

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Canofbacon

Unknown date

  
Really cool.

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Guest

Unknown date

  
I took one look at the decorate code and vomited.

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mrthejoshmon

Unknown date

  
It's actually fun to mess around with.

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Linkrulezall

Unknown date

  
I will say that this is pretty fun to mess around with if you're bored, though I've got no idea what you're really supposed to be "debugging" here.

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Guest

Unknown date

  
still better code than what is in windows 8

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Guest

Unknown date

  
I can believe this took a week, and it's a concept made interesting by the fact that it actually exists, though I'm not sure how useful it could be.

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MCFreak211

Unknown date

  
Pretty cool, by my opinion. Fun to mess around.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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