Text File
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Primary purpose : Single play
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Title : Countdown to Extinction
Filename : ticktock.wad
Release date : 04/29/2014
Author : Obsidian
Email Address : themordicant@gmail.com
Other Files By Author : Search "Author: Obsidian" in the archives
Misc. Author Info : First played Doom at the age of 7 on a Windows
98 computer with no speakers.
Description : 32 maps for vanilla Doom, each one made in one
hour over a period of 3 weeks. Bear in mind that
all of these maps were designed for pistol start,
so be prepared for a rough ride on continuous
play.
Story : The demons have tried a new tactic: instead of
fully occupying Earth, they've started to place
high-powered Entropy Devices in several different
places around the world. If so much as one goes
off, demonic corruption will spread over the
earth and obliterate all intelligent life. You
have been selected to combat this threat, but be
wary: time is running out...
Credits to : Id Software for Doom II
CodeImp of Doom Builder 2
SirJuddington for SLADE3
Exl for WhackEd4
Additional credits to : Jmickle66666666 and EffinghamHuffnagel for
providing feedback
James "Jimmy" Paddock for a decent quantity of
the MIDIs I used and providing feedback
Jimi for recording demos
The Casali brothers for some textures I used
(taken from Plutonia.wad)
Huge credits to: : Plums for providing feedback, recording demos
and helping heaps with bugfixing this sorry mess
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* Maps *
MAP01: Contact
Music: "Let's Kill at Will" from TNT: Evilution
MAP02: The Yard
Music: "I Choose the Stairs" by Lee Jackson
MAP03: The Database
Music: "Voyage I (Edit)" by James Paddock
MAP04: Tripwire
Music: "Riot Squadron" by James Paddock
MAP05: Demanufacture
Music: Remix of two songs from Perfect Dark
MAP06: Time Bomb
Music: "Overclock" by James Paddock
MAP07: Retribution
Music: D_BETWEE from S.T.R.A.I.N
MAP08: Vietnow
Music: MIDI of "Vietnow" by RATM from midimelody.ru
MAP09: Portality
Music: D_DEAD from S.T.R.A.I.N
MAP10: Technophage
Music: "Run Like Smeg" by Lee Jackson
MAP11: The Vortex
Music: "Goin' Down the Fast Way" by Lee Jackson
MAP12: Wayward
Music: MIDI of "Slippery Climb" from Crash Bandicoot
MAP13: Sanctuary
Music: "Crucibr" from Hexen
MAP14: Black Books
Music: "Breach of Madness" by Mark Klem
MAP15: Blackened Books
Music: D_THEDA2 from S.T.R.A.I.N
MAP16: Volatile
Music: D_THEDA3 from Congestion 1024
MAP17: Cave In
Music: "Miniboss" from Secret of Evermore
MAP18: Steel Trap
Music: D_IN_CIT from S.T.R.A.I.N
MAP19: Detonator
Music: Unused Doom track #51
MAP20: DarkSteel
Music: "Time to Kill" by Jay Reichard
MAP21: Immolate
Music: "Art of the Conjurer" by James Paddock
MAP22: Writemare
Music: casa4.mid from Hexen 2
MAP23: Mortal Processing
Music: D_IN_CIT from Alien Vendetta
MAP24: Rabishu
Music: "Sinister" from Doom I
MAP25: Terramorph
Music: Unused Doom track #21
MAP26: Tread Lightly
Music: D_TENSE from endmus.wad
MAP27: Danse Macabre
Music: "Dance of the Sugarplum Lunatic" by Mark Klem
MAP28: Hellfire Compound
Music: D_E1M4 from Heretic
MAP29: Run Like Hell!
Music: MIDI of "Hurry!" from Final Fantasy VII
MAP30: The Architect
Music: MIDI of "Esper Battle" from FFXII from vgmusic.com
MAP31: Radiation
Music: "Searching!" from Eternal Doom
MAP32: Rippler
Music: D_DM2TTL from Alien Vendetta
Title music: "Thunder" by James Paddock
Intermission music: "Blood Rain" by James Paddock
Exit text music: "Deciduous Darkness" by James Paddock
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* What is included *
New levels : 32
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : Yes
Other : MAPINFO
* Play Information *
Game : Doom 2
Map # : MAP01 - MAP32
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : No
* Construction *
Base : New from scratch
Build Time : One hour per map over a period of 3 weeks
Editor(s) used : Doom Builder, SLADE3, WhackEd4
Known Bugs : -The music for MAP08 and MAP16 will crash
Chocolate Doom if you use the wrong
playback
-Some barrels won't teleport properly in
some ports
-If you pass over the lowering linedefs on MAP20
too quickly you can lock yourself out of the
yellow key room
-If you press the switches in the red key room
on MAP21 too quickly the red key won't lower
all the way
May Not Run With : The original Doom executable, Legacy
Tested With : Chocolate Doom, Crispy Doom, PrBoom, ZDoom
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
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