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Doom.ExE

   (28 reviews)

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6 Screenshots

About This File

You are a marine that was guarding the scientists on the Delta Labs until he got a call from his commander to meet him in the briefing room. When you went there, he said that the Beta Labs were infected by Demons. So you went off with 2 of your teammates. Unfortunaly, your teammates went off somewhere and that mean that you are on your own

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Flameonoodle

  

The screenshots made it look promising, the reviews were mostly 1-3 Stars. I had mixed feelings. So I started up ZDL and ran it. Because ZDL loads the first level instantly, I missed the title screen,

Spoiler

A blue painted Doomguy

Which was actually pretty creepy.

The Wad begins in a small room with 3 Fodder. You go into the passage and 6 Barons approach you. I could not find the Red Key so I had to use Give Keys. You kill the Barons and the, "Horror" begins. You see a bunch of dead Demons in the hallway implying that the Exetior in this game isn't a Human or a Demon and is a predator to both. And then everything else from here is from Sonic.exe. You play as 3 different marines getting killed by Exetior.

 

So, what do I think after beating it? I actually kind of had fun. Sonic.exe was never meant to be actually scary, and is basically just there to make fun of. Which is exactly what this is. Just a fun time to laugh at. And I hope there is more mods like this, because Sonic.exe actually kind of works with the Doom engine. 3.5/5...000

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Tritnew

  
One of Omega's not so great WADs, It contains a ton of Creepypastas that would be considered complete shit and sort of crappy voice acting. So with that, It gets 2/5.

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Guest

  
I'm agree woth Omegalore. Also,I'm planning to do a remake of this WAD. Good ending will be also included. ;)

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Guest

  
It's Alright, i guess

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Guest

Unknown date

  
Great job but MAP02 and MAP03 could get more details than just a hallway that just go forward

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Guest

Unknown date

  
this is a big stinky ass of a wad

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DoomTheRobot

Unknown date

  
Not as scary as the original sonic.exe. - DoomGeek101

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Yuki Senmatsu

Unknown date

  
Wow. I knew this was made soon due to my Oracle Instincts. 5/5 since Sonic.EXE is my favorite.

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Guest

Unknown date

  
Oh god why Synas became Synas.EXE? -OrangeBird

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Guest

Unknown date

  
A solid attempt at converting SONIC.EXE into a Doom wad, though the zalgo-face picture should of been a picture of a zalgo-fied doomguy head. Think you can convert more CP's into wads? -Randumb

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Breezeep

Unknown date

  
shit.

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Untamed64

Unknown date

  
Brilliant concept.. seems kinda unfinished though, the red card doesnt appear in the first level (the actor is meant to be redcard not redkeycard) and a lot of the scripts are sloppy and I had to manually start them with the Puke command. Did you accidently upload an unfinished version?

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Guest

Unknown date

  
Only retarded 12 year olds (ie. the Brutal Doom audience) would find this scary. 1/5.

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Guest

Unknown date

  
Seriously? Lelelele sanicque dot exde mod? In MY DOOM!?

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Guest

Unknown date

  
I agree with Omegalore here. Sonic.exe and Doom.ExE are both legitimately scary. Great job! -DoomGeek101

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Walter confetti

Unknown date

  
i like sonic.exe as a creepypasta story, but this.. doesn't really get me

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Guest

Unknown date

  
Sonic.EXE sucks ass and you suck for making this wad.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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