Credits
not ordered: A Limes Zen Sky and Monolith/Lucas Art (avp2tex/darkforces), Afterglow and Sean Johnson (graphtx2), Tormentor667 and Monolith/3D Realms (bloodrpb1/dukeres), Taradino Cassatt and Action Forms Ltd. (chasmtex), Xaver and Valve (cstexx), Siliconwolf and Capcom (re4trw), Ola Bjoerling, Jan Van der Veken, Nick Baker (dark2tex), Nick Baker and Quake-Malice (NMTEXT1/2), Pawel Zarczynski aka NMN (NMNCorp1/2), Jonathan Rimmer (erattex1), compfuz in cchest4 (5rtxt), Gothic Team (gothictx), also: Programmers for DB2, Ports and Tools, Help on DW (Memfis for sky-help), id, Captain Toenail for dog-sprite, and special thanks to Hawkwind for testing and more
Text File
===========================================================================
Advanced engine needed : Boom
Primary purpose : Single Player
===========================================================================
Title : Monster Hunter Ltd (Part II)
Filename : mohu2.wad
Release date : April 2014
Author : Didy
Email Address : moontrader@gmx.de
Other Files By Author : some
Description : mixed theme: a small town in the mountains,
some approaches to realistic sceneries
Additional Credits to : not ordered:
A Limes Zen Sky and Monolith/Lucas Art (avp2tex/darkforces),
Afterglow and Sean Johnson (graphtx2),
Tormentor667 and Monolith/3D Realms (bloodrpb1/dukeres),
Taradino Cassatt and Action Forms Ltd. (chasmtex),
Xaver and Valve (cstexx), Siliconwolf and Capcom (re4trw),
Ola Bjoerling, Jan Van der Veken, Nick Baker (dark2tex),
Nick Baker and Quake-Malice (NMTEXT1/2), Pawel Zarczynski
aka NMN (NMNCorp1/2), Jonathan Rimmer (erattex1),
compfuz in cchest4 (5rtxt), Gothic Team (gothictx),
also: Programmers for DB2, Ports and Tools, Help on DW
(Memfis for sky-help), id, Captain Toenail for dog-sprite,
and special thanks to Hawkwind for testing and more
===========================================================================
* What is included *
New levels : 1
Sounds : one
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : No
Other files required : No
* Play Information *
Game : DOOM2 (with Boom port)
Map # : Map01
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : weeks
Editor(s) used : Doombuilder2, XWE, Slade, Swantbls, ...
Known Bugs : a few slime trails in software-mode, which don't hurt
May Not Run With : Edge, Odamex, Legacy,...
Tested With : GZdoom 1.8.02, Risen3d 2.2.24, Prboom+ 2.5.1.3 and GLBoom+,
Eternity 3.40.46, Skulltag 98d, Zdoom 2.7.1, Zandronum 1.2
* the story goes on *
After a deep sleep you wake up not immediately beeing aware
that the monsters came back during the night...
ps:
Because of technical issues I couldn't merge Part I and Part II in one wad.
* Copyright / Permissions *
Everything is allowed except commercial use. There are also copyrights for
the textures listed in credits above. Some textures are done by myself:
The sky (could need a bit more workout), diwood and di_graf in Part I.
Use them, if you like, no need for credit.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.doomworld.com/idgames/
FTP sites: