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a level for Chex Quest

   (8 reviews)

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One level of moderate difficulty for vanilla chex quest.

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Yuki Senmatsu

Unknown date

  
Great wad, but missing textures.

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Guest

Unknown date

  
This looks like a typical simple beginners wad with all its flaws: simple / poor map layout, poor and even frequently bad texture use, floating flats (inside the maze), poor ambiance, and - most important: almost absent gameplay. I didn't have fun playing this, so 1 + 1 for the efford = 2/5.

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Argent Agent

Unknown date

  
Okay for a beginner map but the layout relies too much off of mazes. Could also use some help on detailing. Also not sure why the author is using chex.wad instead of chex3.wad for the source since chex3.wad has more resources.

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Guest

Unknown date

  
I should've chex®ed myself before I wrexed myself. Even without the canonical Digital Cafe© texture alignment and detailing, the gameplay is fuxed. The only ammo in the level is inside a secret in a maze™ and guarded by a bung-load of monsters. I ended up having to use the plasma rifle™ to push the fukken® baron™ aside so I could dodge his poorly-cropped ass and get to the exit. In short, Chex® Quest™ is a dumping ground for '94™ filth, and you should buy all the fucking Chex®. 5/5 -IGN

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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