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Justify2 v1.0

   (12 reviews)

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8 Screenshots

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Yet Another Fun Level in the Justify Series

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Guest

Guest

  
Okay level, but it is very confusing, as there are areas I can not figure out how to get past.

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Memfis

  
Compared to justify.wad, this one is much more about inventive puzzles and less about gameplay. It is really quite creative and fun to play through, but I feel like the first wad was a lot more engaging. Apparently the author also worked on DETH, an old Doom level editor.

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Guest

Unknown date

  
Better than Justify1.

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Guest

Unknown date

  
It starts off well, but then it's Former Sargents right behind doors for insta death...

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NoneeLlama

Unknown date

  
Pretty great level from 1995, it's something that could've been included in the Master Levels.

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Guest

Unknown date

  
It's a pity. So much work, and the result: uninspiring map layout, uninspiring texture use, and uninspiring gameplay. 2/5 for the efford.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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