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Corrupted Techbase

   (19 reviews)

Guest

7 Screenshots

About This File

This was part of a project called Project Uber, but Jack cancelled it since it wasn't much for him.

The UAC was doing some Teleportation experiments. However, the experiment has gone wrong. Opened the portal to Hell. Hellspawn and possessed humans took over and ruined and corrupted their base.

It is up to you to kill the demons and close the gates.

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Guest

Guest

Unknown date

  
Amount of work: 4.5/5. Technical skills shown: 4.5/5. Map layout: basically a huge amount of often quite simple rooms: 3.5/5. Architecture and decoration starts getting repeated and boring after some time: 3.5/5. Gameplay @ UV: took 1:18:44 to finish; way, waaay to easy; endless walking through often empty corridors: 3/5. Overall: I absolutely love adventures, but this one does not invite for a 2nd run, so 4/5 for the efford.

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Guest

Unknown date

  
Horrible layout, bad health/ammo balance, shitty detail, what is the upside to this fuckheap that someone can call an "addition"?

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Guest

Unknown date

  
I loved this map. Cant wait for the sequel. 5/5

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Guest

Unknown date

  
good work Omegalore! your wads are the best!!! :3

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Guest

Unknown date

  
A medium-to-long length, modern-styled map. Most of the areas are very detailed, especially the use of 3d floors is amazing. But the gameplay, I felt there's a lot of "empty" areas, say, wide and long hallway with only a few imps or so. Also the ending was rather anticlimatic.

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Darsycho

Unknown date

  
An improvement over your last releases. The ammo and health balance seems a bit off, one moment I'm running out of ammo, next moment I have ammo coming out of my ears, then next moment I'm running out again. Also the last part of the map was rather ugly, but other than that it's okay. 3/5

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Guest

Unknown date

  
2 easy, scrubs only

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Guest

Unknown date

  
welp, 2 be h0nest i l0ve mlg and ill rek with my XxXSKILLSxXx everi-cunt 10/10 it doesent need shrek ( ͡° ͜ʖ ͡°)

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Guest

Unknown date

  
Quite difficult @ times, actually. Map layout looks a bit squishy, but I can't really perceive it on that during gameplay. Item start is quite sparse. The last pillar room was actually challenging in a good way! Bravo. The only pet peeve I can point out is that there is no room for monster combo nor it is a megawad (there be no point deducted from this lack). It's a good map with some lacking, but if that's its theme, so be it. ~4/5

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Unholypimpin

Unknown date

  
Pretty good wad though towards the end it lacks detail and looks half assed but for the most part this wad has some good quality about it. I hope you keep mapping and improving your skills.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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