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Uplift

   (15 reviews)

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A small and easy map for Ultimate Doom, better to play it on U-V

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Guest

Unknown date

  
Beautiful... dreaming for a megawad :-)

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Guest

Unknown date

  
Unexpectedly nice 10-minutes map in E1 style. Map layout is good, although sometimes a bit cramped. Architecture is consistent, texture use works well, ambiance is fine. Holds only weak monsters and only the shotgun; despite this, gameplay @ UV mostly works remarkably well. Overall: 3.5/5 + 0.5 because of author's age = 4/5. Please continue mapping, you show talent :thumbs_up:

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Zalewa

Unknown date

  
Open-space layout and high connectivity leads to players getting lost, as was the case for me. I couldn't figure out how to lower the red key card, even though all monsters but the last one were dead. This is a great level, but somehow feels more suited for a deathmatch for many players.

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Guest

Unknown date

  
a good map, definitely worth a go

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cs99cjb

Unknown date

  
This is easy? I played about 5 attempts on UV skill level and every time was overwhelmed by the sheer number of low level monsters. Sergeants can teleport in and kill you straightaway, or by sniping from high places.

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yakfak

Unknown date

  
cs99cjb: you might wanna rush towards the green armor, it feels like the turning point where you take control to me. I liked the map! I saw some places where repeated step textures would cause problems in doom.exe and in general felt that I'd already pacified the level before seeing a key, but I appreciated the way the texture variety compensated for the simple, plausible architecture and I just generally like mowing down zombies, so thumbs up!

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subject_119

Unknown date

  
Cool story bro

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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