Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

daedalus

   (5 reviews)

Guest

10 Screenshots

About This File

DAEDLUS2.WAD level names:

Level 01: "Outpost"

Level 02: "Power Plant"

Level 03: "The Chapel"

Level 04: "Courtyard"

DAEDLUS3.WAD:

This .WAD file is the third installment of the "daedalus" series, a replacement for levels 5 and 6. They are, appropriately enough, considerably harder and more complex than any of the previous levels. If you liked the first four levels, you should love these...

Level Descriptions: -Level 05, "The Bastion" As you materialize on a teleport pad in a small brick room, the first thing to assault your senses is the putrid smell of rotting flesh. Turning around, you see that the source of this smell -- a dismembered Archvile chained to the wall. Not a good sign... But where the hell ARE you? Glancing up through the skylight (we'll pretend this is Heretic) you see that you have been transported deeper into the mountain range. The exact nature of this complex eludes you, however -- it must have been mostly constructed by the demonic invaders.

In this level, your greatest challenge is the Bastion itself -- two large gates that are virtually crawling with enemies. If you can pass these, you can escape into the dark tunnels beyond. Don't be tempted to just run through this last section of the level, unless you're playing it on a really low difficulty level -- on most levels, your only chance is a series of "hit and run" attacks.

-Level 06, "Research Labs" You stumble into the darkness of the underground passage, bloodstained and weary from your last battle. Pausing for a moment to catch your breath, you look around. The first thing that becomes clear to you is that these are not natural tunnels. The walls here are metallic, not earthen, and the now-familiar smell of seeping radioactive ooze permeates the area.

You recall some rumours, back before the invasion, that there were hidden UAC research facilities in this part of the mountain range -- soon enough, you'll find out that those rumours were true. As for the specific type of research involved... well, you'll find THAT out soon enough, too.

The darkness ahead fills you with an inexplicable dread, but you really only have two choices: strike ahead into the unknown depths, or turn back and allow the rest of your race to be butchered...

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Guest

Unknown date

  
This is one of the best wads PERIOD. 5/5

Share this review


Link to review
Zalewa

Unknown date

  
"good evening!"

Share this review


Link to review
Guest

Unknown date

  
Played all 6 levels @ UV. Typical 1994-style, with all its design flaws. Map layout, architecture, monster placements and gameplay are as you can expect: rectangular, little texture use, overly dark areas, flash lightning, a shitload of hitscanners, and way too easy @ UV. Overall maybe not too bad, but nothing special, and nothing new according to 2014 standards. Presumably 4/5 in 1995, but it's 2014, so 3/5 for the efford. Give it a try if you like to play easy old-style maps.

Share this review


Link to review
Guest

Unknown date

  
If you want to go back to 1994, here you go; these kinds of maps are not my taste though. 3/5 for effort

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...