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Abyssal Speedmapping Sessions: Session 5

   (13 reviews)

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About This File

12 maps made during the fourth Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Each mapper had 3 themes to choose from:

- Mineshaft - Foundry - "Killer Colours" - the theme of Alien Vendetta MAP31 Alfonzo used the Alfonzo Treatment and about 15 more minutes.

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subject_119

Unknown date

  
nice speedmapping, took one hour to finish the pack though. Some maps weren't so good. Also in the Killer Colours themed map (I think there's only one), the cyberdemon can be skiped without any problem.

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Zalewa

Unknown date

  
Variety of better and worse maps. Not bad in overall, but your effort could be spent to build something better and less speed-mappy.

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Havoc Crow

Unknown date

  
MAP01 and 02 are rather blah, the rest all have something nice about them. Recommended.

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Guest

Unknown date

  
Play levels 3, 4, 6, 7, 9, 10, 11; look for these authors in other abysped sets as well. They tend to have the best maps.

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Obsidian

Unknown date

  
ARGH, TYPO IN THE TEXTFILE! It's supposed to be "12 maps made during the FIFTH Abyssal Speedmapping Session". Sorry about that. - Obsidian

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Guest

Unknown date

  
This would have been a lot better if you placed weapons at the start so we could play with mods. I don't like the darkness in map 02. The lava falls level looks amazing.

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Guest

Unknown date

  
Playing these maps helped me poop.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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