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Full of Lead (FULOLED.WAD)

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About This File

This is a DEATHMATCH-ONLY pwad for DOOM ][. SIGH!!! ANOTHER ONE? Yes, but I think this one will be worth your download. First of all, it contains NO MEGASPHERES OR SUPERCHARGES! so the game does not turn into HealthWars. There is a strategically placed medkit and beserk pack, along with a few stimpacks. There are plenty of weapons to prevent anyone from gaurding them all. I've tried to make this level a very playable deathmatch design. All weapons are present, except the BFG. (I rarely like the BFG for deathmatch games, except when it is strategically placed (such as in DANZIG13.WAD). I've added a few features to this level which, in my opinion, sets it apart from most deathmatch levels currently available:

1. Although the plasma gun is available, it rests on a platform that must be dropped by a remote switch, which also drops a lift elsewhere in the level that contains a beserk pack. This makes getting the plasma gun a risky venture. Also, there are no energy cells lying around, so you'd better make that ammo count.

2. One of the metal pillars in the inside room has a walk-thru linedef on the west side. This allows players to enter the pillar and ambush their opponent, or hide from them when they get low on health.

3. There are several sniper positions from which you can frag your buddy, and I've tried to make the level a very "open" one, so most of the time you have a pretty good idea of where your opponent is.

4. There is a medium-sized semicircular courtyard for those plasma and rocket battles. A small bunker in the courtyard has a chaingun and a spy hole that is aimed towards the door of the courtyard.

5. Stepping over the rocket-launcher platform in one of the courtyard buildings triggers several lifts throughout the sector to fall, which gives away your position to your enemy.

6. This level contains a cooperative exit to prevent one player from exiting when the other isn't ready.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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