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MacroTemple

   (5 reviews)

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4 Screenshots

About This File

Well, I made this map mainly to improve my scripting skills, but that is left to you to decide. Well, speaking about the map, I wanted to build an hellish-futurist [at- mosphere], but I think it got out of hand and made it in a more hellish style. There are nearly 10.000 linedefs, and I would made it bigger but with WadAuthor I couldn't do more. Combat is hard, although [difficulty] decreases [sometimes] it rises again. Anyway, I believe that this is the best map I've created until now.

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Guest

Guest

Unknown date

  
Aesthetically pleasing, with some nice ideas. But also frustrating. --- 3/5 (Eye)

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Zalewa

Unknown date

  
A lot of effort put into detailing, even to the point that it becomes tiresome to the eyes. Everything else is bad, including the moronic explosion sound that plays everytime there's a "lightning" event on the map. Which means 2 times per second on average.

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Guest

Unknown date

  
Technically solid. Decoration & ambiance is well done. ATOH map layout is way, way too rectangular, and monster placement is imho very uninspired, not to say boring. The map has no leitmotiv, gameplay just goes from one room to another looking about the same, only the monsters differ. IOW gameplay does not have a flow. Popups get boring too. All-over it makes gameplay very disappointingly. As gameplay is most important: 1.5 + 1.5 for the efford - 0.5 for the music = small 3/5.

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Zulk RS

Unknown date

  
Good map. It does have lots of flaws though.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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