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Archive Maintainer :
Update to :
Advanced engine needed : None
Primary purpose : Single Player
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Title : Loathsome Cleft
Filename : ph_obsdn.zip
Release date : 17/06/14
Author : James "Phobus" Cresswell
Email Address : james@mpcressy.com
Other Files By Author :
Scourge (ph_scrge.zip)
White Light (ph_wl.zip)
Warpzone (ph_wz.zip)
Scars of the Wounded Prey (ph_quik1.zip)
Too Much Brown Texture Pack demo room (2mbrown.zip)
zctcmaps MAP05 (zctc.zip)
Twisted Joke (ph_dac.zip)
Community Chest 3 MAP18 (cchest3.zip)
Justice - Infernal Mechanics (ph_quik3.zip)
ZPack - Random Maps for ZDoom E1M2, E2M1, E2M0 (zpack.zip)
Coils of the Twisted Tale (ph_quik2.zip)
Ten Community Project MAP05, MAP16 (TCP.zip)
Virus Episode 1 "Shareware Demo Release" (ph_virus.zip)
Tiny Pack 1 - "Tiny Chances of Survival" (ph_tp1.zip)
Claws of the Enraged Beast (ph_quik4.zip)
The Mouth of Death (ph_mod.zip)
Phobus' Fragments of DAC2009 (ph_dac2.zip)
White Light: 2010 Edition (ph_wlx.zip)
Small Dark Twisted Computer Lab (ph_quik5.zip)
Doom 2 Unleashed MAP10 (pc_cp.zip)
Plutonia Revisited Community Project MAP14 (prcp.zip)
Tactical Chainsaw, Stocked Player and Pistol Start Enforcer (ph_stuff.zip)
1994 Tune-up Community Project MAP16 (1994tu.zip)
32in24-11: Occupy Doomworld MAP25, MAP40 (32in2411.zip)
Doom The Way id Did E3M6 (DTWiD.zip)
Blood Red (ph_quik6.zip)
MAYhem 2012 MAP01, MAP06 (MAYhem2012.zip)
Community Chest 4 MAP03, MAP07, MAP13 (cchest4.zip)
Phobus Pre-'13 Grab Bag (ph_pre13.zip)
Escalation I: The Breach (ph_e0050.zip)
ZDoom Community Map Project: Take #2 (zdcmp2.zip)
Abyssal Speedmapping Sessions: Session 2 MAP03 (abysped2.zip)
NOVA: The Birth MAP11 (nova.zip)
Escalation II: Centurion Night (ph_e0100.zip)
Abyssal Speedmapping Sessions: Session 3 MAP02 (abysped3.zip)
Abyssal Speedmapping Sessions: Session 4 MAP02 (abysped4.zip)
E2MWalter (ph_walt.zip)
Big Woodchip (ph_wdch3.zip)
Abyssal Speedmapping Sessions: Session 5 MAP03 (abysped5.zip)
Urban Escape (ph_weasl.zip)
Misc. Author Info : Has made 2014 a speed mapping year.
Description : A 7-hour speed map for Obsidian's birthday, mapped entirely on the 32-grid (aside from thing placement) which uses the STONGARG gargoyle patch from Doom, the brown rocks from Quake and a squashed (both vertically and into the palette) version of the second hell sky from Doom 3. You start in a little cave and work your way round to the exit on the other side of little valley - pretty simple little map, but that's what you get in a speed map!
Additional Credits to :
id Software (Doom; Doom II; Doom 3; Quake)
CodeImp (DoomBuilder 2)
Simon "Slayer" Judd (SLumpEd)
Microsoft (PaintXP)
Mike Garnett at vgmusic.com (Remix of "Ominous" from Jill of the Jungle)
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* What is included *
New levels : 1
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : DOOM2
Map # : MAP01
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : 7 hours
Editor(s) used : DoomBuilder 2, SLumpEd, PaintXP
Known Bugs : None
May Not Run With... : N/A
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://wwww.phobus.servegame.com/doom/
FTP sites: