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Fields of Glory

   (6 reviews)

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8-level mappack, created to look as natural as possible within traditional doom level pool. Features a short journey from zombie-filled trade outpost down to the realm of another invasion-loving demon.

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Zulk RS

Unknown date

  
Would it kill you to make some wider corridors? Also what's with all the cyberdemons? Did you have to place them in tight places?

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The_MártonJános

Unknown date

  
I'll give this 1 star, because it's at least playable, but nothing else. See my criticism in your thread about it. -Cell

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Guest

Unknown date

  
No, this is bullshit, I seen one map before. I think I have played this before. As for the maps themselves, I guess it's quite okay, but I didn't like that cyberdemon reactor hall trap. I see some misaligned textures. I don't think the new weapons are any good, I can't get why there be a naked t4 chick either. ~1/5

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Sinael

Unknown date

  
Level disign is awful, with supertight corridors and unnecesary obstructions, misaligned textures, and MANDATORY SECRETS. In the very first level there are lots of shells, but no shotgun. The only source of shotgun is a shotgunguy that does not appear on some difficulties. The monster encounters are not balanced in any way.

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Guest

Unknown date

  
Seriously badly designed mapset. Bad map layout, near zero ambiance, and horrible gameplay. In other words: hopelessly amateurish. 1 for the effort.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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