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Castle of the Far Island

   (12 reviews)

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About This File

One short oldschool-style map. Music: "Galaxy" by Mark Klem. Textures: Eternal IV, Hexen, Requiem. Sky was made by LigH.

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Guest

Unknown date

  
Short, good-looking level. Monster placement is implemented via popups, which influence the gameplay in an imo quite negative way (too many small variations of the same theme). Played @ UV, it's possible to do the last scene (open area + exit room) without firing even one single shot. Hint: let the baron block the entry. 2.5 + 1 because it is a good excercise map = small 4/5.

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Chainie

Unknown date

  
Nice map.

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Lizardcommando

Unknown date

  
Not bad. Short, tough map. It looks pretty good. I'm not a fan of the music though. 4/5

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Chris Hansen

Unknown date

  
Well, this was a bit rough wasn't it. But at least it was good looking! A very nice map indeed with a variety of very creative ideas. The new textures are put to good use and while the music is really cool I didn't think it suited the level. Monsters are constantly showed right in your face sometimes without warning and without many possibilites for the player to avoid it because of the cramped design of the rooms etc. All in all, a very solid map on most parametres! 4/5

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Zalewa

Unknown date

  
Short, but decent difficulty, good gameplay and flow, and nice visuals too.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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