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Innocence II

   (21 reviews)

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10 Screenshots

About This File

A 5 level (+1 secret level) mapset for DooM II. It is a reimagining of the Shores of Hell and Inferno storyline. The maps were made to emulate the feel of E2 and E3 maps from Ultimate DooM, while using DooM II's resources.

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Guest

Endless

  

There is nothing innocent here!

 

Lol, this little mapset is great, quite short but very fast, it reminds me of the action of Scythe (one of my favorite maps) and it fills me with nostalgia to think about how great it was to play it, but going back to this map, it's simple and dynamic, the combat is quite entertaining and the maps are practically, follow the path without losing, quite simple but created in a way that allows to continue with the flow of fun, in addition, it adds even new monsters that remind a

bit of Hexen, quite great.

 

Highly recommended, especially to kill time in a great and brutal way, the design of the maps is simple but beautiful, the enemies are well placed and gives us all kinds, my only problem with the map is maybe the little Ammunition and not so good placement of items, in itself, does not need many because of the small size of the maps, but I feel that it can be improved, anyway, enjoy this map, without a doubt, this type is my favorite, small but playful ... wait.

 

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Gallic00

  

Nice little mapset with short maps and nice layouts.  Cool enemies.

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GoneAway

Unknown date

  
Not crazy about the cyberdemon modification personally, but this a fun and short set of maps for when you have a bit of time to kill.

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Guest

Unknown date

  
I did have to use the "Resurrect" cheat a little bit and the "IDBEHOLD-L" once for eyesight reasons, but this is a pretty darn good WAD. The secret level name was clever, but the level itself was too short. I also like how the cyberdemon could direct it's rockets. Overall, a 4/5.

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Guest

Unknown date

  
short and fun

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Guest

Unknown date

  
Mixed bag. Levels have overall simple but consistent hell-themed look-and-feel, and the new monster sprites are funny. Maps 01-03 & 06 are very small, have overall quite simple map layout, and gameplay @ UV is below average. 04 is a bit larger and has a bit better gameplay. 06 is a one-area level with one rapid-fire cybie (yawn). Overall: not bad, but way too simple map layout, and gameplay is not so good. 3/5, imho disappointingly given the high rates above.

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Guest

Unknown date

  
Had an absolute blast playing through this wad!

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Guest

Unknown date

  
Certainly no classic. But still an enjoyable little set of maps. :)

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NuMetalManiak

Unknown date

  
wow, this was awesome, the secret level was an interesting take on E2M9 and the new cyberdemon certainly surprised me with how he fired. really good ZDoom set.

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Guest

Unknown date

  
Fairly decent, fun to play.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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