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Dominion

   (12 reviews)

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2 levels heavily inspired by the Memento Mori series. Good levels.

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Guest

Unknown date

  
These maps are awesome; A great challenge, but nothing impossible. 4.5/5

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Guest

Unknown date

  
In terms of MM's comparision. GOOD: Perfect reproduction of oldschool geometry (esp first map); Challenge. BAD: Too much style mixing in texturing; Difficulty (instant m-teleporters, some health & armor deficit, most traps are deadly for -fast); -> Absence of lower skill settings. MISC: not 8+3 wad filename (yes I'm a pedant); again, not a part of megawad. /hth

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Plut

Unknown date

  
Very cool oldschool maps, I liked MAP14 more because of its more interesting architecture and gameplay and this marble/wood temple style. I also disliked those very narrow green corridors on MAP04 (if they aren't removed in the final version), but 5/5 because of really good common quality.

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Zalewa

Unknown date

  
Good maps with classic gameplay. I'm a little disappointed that there are no difficulty settings, as I think the maps would play better if made a bit easier.

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Guest

Unknown date

  
The first map is ok, the second one is really cool, very good layout... until near the end, where I didn't know what the certain switch was doing. Unfortunately no difficulty setting.

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joe-ilya

Unknown date

  
Ridicilous maps and the armors are worthless in these maps, these should've been the blue ones instead because you're a damage sponge in these map, the green one won't help.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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