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Adage

   (13 reviews)

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2 Screenshots

About This File

1 map for vanilla Doom to celebrate the birthday of WildWeasel on Doomworld and the ZDoom forums. Hope you had a good one dude. :)

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Bri0che

· Edited by Bri0che

  

An "adage" is a short aphorism, so surely expect this to be short.

Not everyone know this I presume so I won't blame the reviews bellow.

I found it to have some ingenious traps, I really appreciated it, coupled with nice brown visuals that remind me Scythe II.

Gameplay was pleasant, well balanced, nothing have to be replaced, nothing have to be added, nothing have to be deleted.

It's a 4,5/5 for me.

I don't know about objectivity, thing is that even if this is short, it clearly deserve better than just 2 or even 3.

 

 

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Guest

Unknown date

  
too small and easy even for speedmap

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Guest

Unknown date

  
Very small, nicely decorated map with gameplay sadly based on monster popups. Ambiance is fine, but gameplay is very short and imho not quite inspiring, so it's a one-play map. Overall: 2 + 1 for the birthday present = 3/5.

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scifista42

Unknown date

  
Looks nice, is fun to play, but only really short and easy. 3/5

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Zalewa

Unknown date

  
Small, and layout seems to fit a deathmatch level more, but it's quite fun actually. A bit easy in overall and a bit difficult at the end, but quite solid otherwise.

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Guest

Unknown date

  
It was pretty fun. really short though.

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Guest

Unknown date

  
Do not like that well, but was not that bad.

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Guest

Unknown date

  
Just a average map. On ya WildWeasel hope ya had a good birthday.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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