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Cassie Steele

   (7 reviews)

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After saving Nina Dobrev from the monsters, she asks for your help to save her Degrassi co-star, Cassie Steele, from the monsters in this nonlinear vanilla map.

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Zalewa

  
I honestly don't know what to think of this map. It's not a retarded slaughterfest, so that's a plus. It's challenging, but unfair at times. The visuals are awesome. Then, the layouting is so confusing and there's so much backtracking it made me very tired very quickly. The huge blue key section can be completely skipped, even though I have no idea how to get the blue key. It's awesome and shitty at the same time :/

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MajorRawne

Unknown date

  
Save who? From what? Fuck the story. This is far prettier than the inside-out colon most of ToD's maps look like, with intense, tough gameplay aimed at skilled players. There's a sense of progression and exploration as you move through the map. It does feel like a slog at times with constant ambushes and lots of tough monsters, but this is definitely one Doom veterans should play. There's something off-kilter about the gameplay that I like, enhanced by the dream-like music.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
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    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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