Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Senators of Volition

   (7 reviews)

Guest

4 Screenshots

About This File

due to popular demand, i decided to do a design n' gameplay overhaul of my Mayhem2048 submission, which was MAP10, Sligenous. the map is now called Senators of Volition and has a red/tan color scheme throughout and gameplay is made to be more atmospheric. the map has been completely retextured from the original, but it's layout is the same. no keys, just press five switches to lower the exit, and yes Ribbiks, i decided to use one of your tunes in this, plz don't kill me.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Guest

Unknown date

  
Im satisfied. A dark trippy map that's not hard to figure out but still makes me play cautiously. The Pain elemental in the dark hall with the red strobeing light made me shout "OH SHIT!" and the artch-vile invasion at the end really tested my knowledge of the map. I felt sorta cramped in some of the rooms but it wasn't that big of a nuisance.

Share this review


Link to review
Marcaek

Unknown date

  
It was ok, but not really super memorable. Action could have been a little more intense or even just more varied. Some of the lighting is hideous imo. also the map really shoud have been called mayHAM

Share this review


Link to review
Guest

Unknown date

  
It looks like just a re-textured Map10 of MH2048, now on some kind of hellish (more consistent theme) It's a decent map though I don't understand why it needs its own standalone release, it's not so great in that it's like the Thunderpeak (and shamefully, also Blackrock, which never got the same benefit) of ZPack or anything, why not just submit the update to MH2048?

Share this review


Link to review
Guest

Unknown date

  
Small, compact 5-minutes map with 'red' theme, having average ambiance. Maybe at places a bit too dark. Map layout is a bit cramped but not too bad. Gameplay @ UV is not challenging but presumably considered ok for an in-between run. Disappointingly the final shootout can be skipped completely by running over the monsters straight onto the exit. Overall: small 3/5, so you might give it a try.

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...