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Smothered Hope

   (15 reviews)

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Fonze

  
One of my favorite maps to play. Fantastic design, layout, detailing, progression and thing placement. This felt like something straight from No Rest for the Living and exhumes quality! It also had a great song choice.

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Guest

  
Great design. Great difficulty. Amazing level with only a very few minor flaws. Might not be difficult enough for hardcore players, but it's still worth to play it at least once. This is how a Doom level should be like.

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Guest

Unknown date

  
Thought it was great! Best of luck to you. :)

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Guest

Unknown date

  
Excellent wad. Textures and design give it a very unique feel and there's am admirable eye for detail. Feels and plays like a map from an designer who knows what their doing. My only complaint is there's only one level ;-D Congrats 5/5

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Guest

Unknown date

  
Really nice, good balance of challenging but not too hard. Nice flow, good design, height variation perhaps could have been a little more but that's being picky.

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Zalewa

Unknown date

  
Excellent map. Average gameplay length, good difficulty, excellent visuals with lots of variety. It's apparent that a lot of effort was put into this.

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Guest

Unknown date

  
Pretty darn good!-4*

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cs99cjb

Unknown date

  
The music is awful but the map is good. No expense spared on texturing and lighting. It's enough to make a vanilla map designer weep. There are too many texture changes for my taste; it's occasionally distracting, especially where they coincide with light level changes. Biggest flaw is that two linedefs behind the yellow door (5816 and 5841) can't be reliably activated in ZDoom. I nearly quit at this point. Tip: kill the cyberdemon by running to high ground.

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Guest

Unknown date

  
Amount of work: 4/5. Map layout: good but not excellent. Architecture / texture use / ambiance: looks good, but got a bit boring after a while. Lightning is mostly good. Gameplay @ UV somehow just didn't get started, it never got me on my toes. I managed to get the cybie killed by the 2 AV's. Music is imho boring, did not add to the ambiance. Overall: small 4/5 mostly for the efford, but for sure I won't play it again.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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