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Zerox Lab

   (10 reviews)

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About This File

This is a very difficult tech lab map that replaces Map01 of Doom 2, and it will likely take you a long time to finish. I tried to create a sense that, while you can hear other people battling throughout the base, you still feel as if you're alone. This is much better if you play it in coop, and it only utilizes Doom 2 textures.

Story: You're guarding your assigned post, almost falling asleep from boredom. Suddenly, most of the lights and power go out, and you start hearing combat over the radio. You know something's up, but none of the doors or lifts around you will work. Suddenly, an engineer contacts you over the radio.

"Can anyone hear this? Is anyone there?" "I'm stranded in the alpha quarter. None of the doors will work. What's going on out there?" "There's some sort of invasion. I can probably get one of the doors open, but it will take some time." "How much time?" "Several hours, but again, only if I'm able to open it." "You might not be able to?" "The door might open, but it might also not open."

And so, now you must wait for the engineer's aid while hoping that the invaders won't corner you.

Suddenly, you hear something on the other side of the door, and it's not human...

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Unknown date

  
At the end, the fun of playing DooM levels is in the gameplay. So the question whether or not this attempt is original, interesting or whatever, is irrelevant - because there is no gameplay, only waiting for something to happen somewhere in the hopefully near future. 1/5 for the efford. BTW ^^ waits for 24 hours - and still gives 3*??? Interesting :lol:

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At first, it seems like this is an interesting experiment in scripting--a level where you have a voice over the radio to help you through, but you still have to fight alone. But then you realize that the door which "won't work yet" won't work at all. And there's only a few radio quotes. And the entire map is only one room. This is pretty obviously incomplete. 2/5 for the idea. Now execute the idea.

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It takes a full 24 hours before the door might open.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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