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Superfast Mapping: Deathmatch Edition

   (12 reviews)

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15 Screenshots

About This File

The sequel to Superfast DUEL Speedmaps. A wad that was the result of a speed-mapping compilation on the Zandronum Forums in the late summer and early autumn of 2013. As the title suggests, this map pack is made with deathmatch in mind, but with support for sixteen players or greater. Each map ,whilst being made in BooM format, was to be finished in one hour with corrections allowed as a method of quality control. In the end, the group created thirty-five all-new deathmatch maps that play greatly for big crowds.

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Walter confetti

  

Found this again thanks to Er\IWA, it's a overall good and fun deathmatch mapset made of speedmaps by various users from Zandronum forums, the mapset have it's high and lows and really shows them (looking with disappointment at MAP21) and lots of maps are inspired by the great classics (Greenwar, Memento Mori, even Eternal Doom -or is better say Eternal DM?) and with some weird fetish for pyramid structures in the main arena. Fun megawad overall.

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dg93

  
Good looking maps

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NuMetalManiak

Unknown date

  
lol at the pinball course.

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Guest

Unknown date

  
pretty good for a speed map pack. need superfast tdm now

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Guest

Unknown date

  
A few duds, but overall this is quite good. It's not an over-detailed clusterfluffle, but they're nice on the eyes for the most part. Despite what the textfile says, these are SFDM01 - SFDM35, not MAP01 - MAP35. I recommend it, 4 stars.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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