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Engine(s) needed : None.
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Title : Exitway v1.3
Filename(s) : exitway.wad
Release date : August 16, 2014
Author : Tuxlar
Email Address : webutek@gmail.com
Description : A vanilla map to further practice at
my mapping style. Gameplay was the
priority, but expect a few...
surprises. ;)
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* What is included *
New levels : 1
Sounds : No
Music : No
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : Nope
* Play Information *
Game : DooM 2
Map # : Map01
Single Player : Designed for
Cooperative 2-4 Player : Sure
Deathmatch 2-4 Player : If you really want to...
Difficulty Settings : Yes, but barely tested below UV
* Construction *
Base : New from scratch
Build Time : 2 days
Editor(s) used : Doom Builder 2
Known Bugs : If I knew of them, I'd patch them.
Tested With : PrBoom+, Zdoom
* Changelog *
- v1.3 (August 23rd)
- Improved trickster cyberdemon triggering.
- Modified long hallway a bit.
- Removed a player entrapment spot.
- Improved some minor texture issues.
- v1.2 (August 18th)
- Various minor balance and cosmetic tweaks.
- v1.1 (August 16th)
- Fixed several bugs, particularly for vanilla-
compatibility.
- Small tweaks to balance.
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.