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Progress

   (7 reviews)

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Somewhat challenging dark indoor map.

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Zalewa

  
Very good execution of bad design choices. Map is sound visually and provides some challenge, but gameplay sucks due to annoying layout, backtracking, and twich-traps.

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Guest

Unknown date

  
nice try

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Guest

Unknown date

  
Small but overall remarkably well designed underground-type map with some good ideas. Layout is sometimes a bit cramped but otherwise good, texture use is sparse but very consistent, techno-style ambiance is fine. Offers short but quite good gameplay @ UV. Overall in its class: 4/5.

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subject_119

Unknown date

  
Simple texturing and kind of cubic. It's challenging when you don't know waht's comming next considering it's mostly hitscanners and you have no healing items for the first part, it's easy when you get the way the map is and the chaingun will get rid of them for you, the last part of the map with th archviles is maybe a bit annoying as the HK and Baron are useless tanks : / Fun map though, the secrets are easy to find.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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