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GruDM

   (3 reviews)

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6 Screenshots

About This File

This is an accumulation of deathmatch levels I have made. There is no set theme. Some are parts of coop levels in progress, some are just spaces I created for the purpose.

A Duel - Duel map shaped like an A with a bridge.

X Duel - X shaped duel map..

Octagon Duel - Octagon shaped duel map (imaginative, huh!)

Pentagram Deathmatch - A Deathmatch map with a sequence of six switches, which unlock a two switch combination, giving access to larger guns and more play area.

Tank Deathmatch - A small base with two tanks in a large room. In one tank is a rocket launcher, the other, a plasma gun. Using the computers in the rooms will drain the tanks, trapping anyone caught inside for 30 seconds..

I will add more maps if/when I make them..

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Doomkid

Unknown date

  
Pretty darn cool. The first 3 are strictly duel maps, while the last 2 look good for 4-6 players. Uses a few 3D bridges, and there's the occasional texture bleed, most noticeable on the grate in the nukage on map01 - I'm guessing this was only tested in GL. I would like to see a very slightly modified version compatible with Zdaemon and Odamex too, so these would get more exposure!

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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