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Bricky

   (12 reviews)

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4 Screenshots

About This File

That's a map I made in 2013, not sure about when, I think it was in august, only my brother and darkwave played this map

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Zalewa

Unknown date

  
Very long map. It's true that it looks very basic, and also the beginning is quite poor and deserves a much lower note than 4 out of 5, but it picks up after a while and transforms itself into a map that is fun to play. Visuals are basic but sufficient, but I'd also put more attention to them in future maps. Difficulty is not very high, but it's not a big problem. Well done.

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Memfis

Unknown date

  
Looks very basic, nothing that will make you go "urgh" perhaps but still quite plain. The action is mostly easy but there are occasional monster-filled traps that spice things up a little. My problem with this map is that it just refuses to end: 23 minutes of playing time is too much for such an overall uneventful level.

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Guest

Unknown date

  
A bit overdesigned map without a theme, making you walk without a target: a map of this size should guide the player through its adventure. So as-is, gameplay is not quite good. Also way too much switch-hunt, texture alignment can be better, a few HOMs. Overall: 2.5/5 rounded-up to a small 3/5 as encouragement as you're just 15 years old, but I won't play it again.

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Guest

Unknown date

  
wonderful map ever! But need more armor.

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Guest

Unknown date

  
The design here is amazing; has a non-linear feel to it. It's succinct and doesn't allow you to wander across great big open spaces for no reason: every bit of this level is necessary. Secrets are actually well hidden (but not impossible to find) and each has a good cache behind them. Perfect monster usage and placement (in my opinion). I hate wads crammed with monsters: this is not one of them. Can't see any bugs. Designed by a 15yr old? WOW! 5/5

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Guest

Unknown date

  
11

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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