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Secure Uranus 2

   (12 reviews)

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5 Screenshots

About This File

Ever wanted to climb the wall in a Doom pwad? Well you have to do in this one to get the 'protective clothing', also, watch out for the window illusion, now you see it, now you don't.

My sequel to Secure Uranus for Doom (CIS Downloads 1800+)

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Zalewa

  
Throwback from a different era. Save your time and don't play.

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Guest

Unknown date

  
No, you forgot about locking down the optional red doors from both sides. I got stuck and was in prison w/ no love buddy. :'( ~1/5

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Guest

Unknown date

  
5 stars for the title

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Guest

Unknown date

  
Medium-sized 1995 user-maps style level with a lot of typical flaws: overall primitive scenes layout, simple texture use, a lot of too dark places, useless decoration, and simple gameplay which, except for a few places, just not gets starting interestingly. Note: the diagonal door at the start scene does not block projectiles. Presumably 3/5 in 1995, but 2/5 nowadays.

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Walter confetti

Unknown date

  
nice "realistic" house map from 1996...

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Guest

Unknown date

  
Average 90's map. But fun, with a lot of ambushes; maybe a little repetitive towards the end. -- 3/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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