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Inadequate

   (10 reviews)

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behold the wild misadventures of a first time mapper! watch as the struggle to understand basic design becomes real! witness the learning process from map1 to map2! be embarrassed by everything!

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Zahid

  
Both maps feels like a 94's release rather 2014...first one is very basic just 3,4 rooms of same texture connected...second one is bit decent although not good but okay for first attempt...

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Guest

  
The gameplay is average, but the levels don't have the best aesthetics. There was too much darkness in the second map, and no light-amplifying visor. At least the Wad isn't absolute trash.

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Guest

  
First map is meh but plays fine. Second map has big problem in vanilla: can't leave the start room. I heard switch activate but it doesn't do anything?...

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Unknown date

  
pretty bland in terms of design, but it's not painful to play. 2/5

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Unknown date

  
Two small beginners map. As new mappers are always ok: welcome here mr. Beef ;-). As the maps have almost all beginners flaws, you might be interested in reading doomwiki.org/wiki/Ti ps_for_creating_good _WADs. Overall: 1 for what it is + 1 for the first efford = 2/5.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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