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UAC Budget Cuts (v1.4)

   (9 reviews)

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A vanilla map built to a tight 'minimalist' set of design rules. Basically, rectangle-based, limited- space, grid-aligned layouts only. Emphasis is on gameplay, despite constraints. UV difficulty is a bit tight. See thread for constraint details.

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Zalewa

  
Extremely plain visuals and stupid gameplay with hordes of monsters crammed in claustrophobic areas. I give it 1 star because it at least resembles an actual level.

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Guest

  
Stupid AWFUL wad

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Guest

Unknown date

  
Technically ok, but extremely cramped mostly rectangular maze-style level with a lot of moving walls. Look-and-feel is a bit like E2M7. Gameplay @ UV mainly consists of hordes enemies in the corridors, fight variation is near zero. IOW: imho it has almost no additional value. Overall, as I lost my interest after 10 minutes of trying: 1 + 1 for the efford. BTW @ Tuxlar: I know you aim to please, but a review is worthless when it is not based on the true impression of the reviewer. Note it's not personal.

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subject_119

Unknown date

  
Though the "theme" is minimlist it could've at least deserved a better texturing, the grey and brown brick textures next to another looks kind of bad, I also think giving very short ammo with so many arch-viles is a bad idea and I doubt the map is even possible in max @UV. Don't hesitate to train your texturing skills it's also a part of the map. Try not to have a number of ennemies too random, a baron resurected 3 times in a row is lame and eats many ammo, if you really want AV put them on some heights

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scifista42

Unknown date

  
Okay, well playing map, and a nice implementation of the minimalist concept. Aside from the concept though, it's not intriguing that much. I'd give 3.5/5, voted 4. You have good ideas for creating gameplay.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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