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Hexasketch

   (9 reviews)

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Two Doom II maps inspired by Hexen's lead - simple architecture, solid behind-the-scene mechanics, hand-to-hand combat and, most importantly of all, switch hunting!

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Never_Again

  
The first map has interesting ideas; the implementation is quite unintuitive, so frustration is guaranteed. This is a case when a map is too clever for its own good. You can skip most of the puzzles and speed through to the exit in under a minute, though. MAP02 is more playable but not by much. There's also an unlisted bonus map; it's more of run-and-gun style, closer to slaughter than puzzle. Overall the design is that of an average WAD from mid-90s, with clever puzzles but uninspired looks and gameplay.

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Guest

  
^1 Seriously, 5*? LOL. Poor map layout, mostly unattractive and even poor texture use, chaotic architecture, very poor ambiance, weaponry does not match monster count. Gameplay completely misses a decent leitmotiv - I don't have trouble with switch hunting, but this is imho far from good. Overall, as gameplay couldn't get me even on one single toe: 1* for the effort. BTW with ZDoom map01:sector 46 cannot be reached without jumping.

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Boon

  
Somewhat confusing, but decent. Only major flaw was the floor raising on MAP02.

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Guest

Unknown date

  
dang son this is some rel fet right here. man this takes me back to when i was i n my mommy womb playing doom2

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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