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Black Sheep - a Doom 3 gameplay mod

   (11 reviews)

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About This File

Black sheep is a slightly-inserious gameplay mod that tries to get a Doom 3 feel into the classic games. It will work with any Doom IWAD and any source port, even in vanilla engine. It will also perfectly work with PWADs that use stock textures only. Warning, PWADs with custom patches and textures might not look right with this mod. When running PWADs, load this mod after the PWAD.

This mod mainly changes Doom textures to be dark and grey (but not things, switches and some light source textures). Also, some sprites are changed (zombieman, shotgunguy, imp, demon, hell knight, nazi). Music is muted. No changes to weapons, no behavioral changes to monsters, no new palette, no DEHACKED. No levels, sadly, I couldn't get myself to make them.

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Guest

Guest

  
Uh....so how is this related to Doom 3?

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Guest

Unknown date

  
Scifista, doom 3 had way more colors than grey and white, and it most certainly isn't silent. Doom 3 had red and brown, with brownish skies. The grey is a bit of an eyesore. Personally, I would prefer ambient noises. You could make the barrels be nonexistent (doom 3 barely had any.) ans make an ambient noise from it. Still, 4/5 **** for concept and the fact that anyone can use it. -Fellowzdoomer

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MajorRawne

Unknown date

  
Simply changes all the wall textures to greyscale and replaces a tiny number of monsters with (admittedly good) sprites supposedly resembling the creatures from Doom 3, which incidentally I thought looked like shit when playing D3. A gameplay mod that doesn't mod the gameplay? Mind = blown

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Guest

Unknown date

  
IMHO not an improvement. In general: the chance that when you mod basically all textures and sprites, existing levels will have better gameplay, is near zero. Therefore mods need new levels which fit to the mod. So as-is: 2 for the efford - 1 for no level(s) = 1/5.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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