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Impure Offering

   (14 reviews)

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About This File

Impure Offering is a single player map for the Doom 2 IWAD in -complevel 9 that plays in the map 20 slot and requires cc4-tex.wad. The original intent was to create a map inspired by map 02 of Vanguard, but with a very-high, at times slaughter-ish, monster count and fierce difficulty. I don't think it actually ended up playing anything like any map Skillsaw has ever made, but I am very happy with the result regardless.

The "fierce difficulty" aspect certainly is in evidence in the final product, though. Skill levels have been implemented -- HMP is akin to the earlier parts of Scythe's third episode on UV, and keeps the overall pressure mostly intact, with its main concessions being the removal of some of the most troublesome individuals. HNTR is more of a "traditional run-n-gun UV" experience. Impure Offering on UV is intended to be a real challenge, and should shed some blood from even the most skilled Doomers.

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Nine Inch Heels

  

This is one beautifully crafted piece of well orchestrated torture.

 

UV-difficulty is by no means suited for players inexperienced in the slaughter genre, and even on HMP you're expected to get the very basics right.

 

What starts as a series of smaller, moderately difficult, albeit punishing encounters in seperate areas of this map evolves into a full blown fight for survival that takes place almost across the entire map once you unleash the final wave of enemies.

 

The layout of this map is nothing short of effective. By the time you got your first set of guns you will already have several revenants, a vile and more coming for you, while at the same time this map manages to deny you any sort of comfortable "cubby" that you can start working from at your leisure. Unless you really cleared out an area in this map you best keep moving, because something will shoot at you from somewhere and when you get hit hard anywhere down the line it's probably gonna hurt a lot in the long run. But don't be fooled into thinking you're simply going to carve out some space where you like and it'll just stay that way, that's not how this map is going to play.

 

If you plan on beating this map on UV, you're gonna have to do some very careful planning in order to not get blasted from seemingly out of nowhere at the most inopportune moments and have enough resources left to deal with the final wave of flyers in a "safe" fashion, relatively speaking. Situational awareness at all times, and a proper route is key here.

 

This was a tough nut to crack, but I had a good time with it. If you're anything like me, and you like to play maps you need to sink your teeth into, this little gem here is well worth downloading.

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Guest

  
^Yes cc4-tex

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Guest

  
Did not work in intended source port. Got a whole bunch of gray and white boxes as textures. Is there a texture needed for this map that I am missing?

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Zalewa

  
I give it 4 stars, even though I didn't beat it. Difficulty is over the top, but it's manageable.

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cs99cjb

  
The first room is a shoot the switch puzzle, so there is something to do. Impressive architecture but insanely difficult. Even HNTR isn't remotely fair. There are mancubuses, revenants and archviles before you even get a proper gun. The music almost carries the frantic gameplay but I've given up for now.

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Guest

  
nothing to do

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
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    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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