Credits
Demon of the Well: Your official credit may be "playtester", but really, it should be "co-author". So much of this map's final state reflects your input that it's insane. Thank you so much for the help with this, and also for getting my petulant then-teenage ass into Doom in the first place over a decade ago!
SteveD: We both know the kind of clusterfuck that HNTR would have been had it not been for your input, heh. Not only do I thank you, but every single Doomer who ever uses that skill level thanks you. Your blood was not spilled in vain!
Demonologist: Your playtesting was helpful, and your demo-recording was especially useful for finding and squashing minor flow-breakers. Also, mad props for being the first person to record a UV-Max of this beast, on any version!
Ribbiks: Your playtesting resulted in a much more polished end result. Thank you!
Joshy: Your construction of the imp-trap is far more convincing than what I could have done myself.
Text File
===========================================================================
Advanced engine needed : Boom
Primary purpose : Single play
===========================================================================
Title : Impure Offering
Filename : ImpOffer.wad
Release date : 9/25/2014
Author : Cynical
Email Address : pbacque@tx.rr.com
Other Files By Author : Golachab.wad
Misc. Author Info : Nothing to say, really
Description : Impure Offering is a single player map for the
Doom 2 IWAD in -complevel 9 that plays in the map
20 slot and requires cc4-tex.wad. The original
intent was to create a map inspired by map 02 of
Vanguard, but with a very-high, at times
slaughter-ish, monster count and fierce
difficulty. I don't think it actually ended up
playing anything like any map Skillsaw has ever
made, but I am very happy with the result
regardless.
The "fierce difficulty" aspect certainly is in
evidence in the final product, though. Skill
levels have been implemented -- HMP is akin to
the earlier parts of Scythe's third episode on
UV, and keeps the overall pressure mostly intact,
with its main concessions being the removal of
some of the most troublesome individuals. HNTR is
more of a "traditional run-n-gun UV" experience.
Impure Offering on UV is intended to be a real
challenge, and should shed some blood from even
the most skilled Doomers.
Additional Credits to : Demon of the Well: Your official credit may be
"playtester", but really, it should be
"co-author". So much of this map's final state
reflects your input that it's insane. Thank you
so much for the help with this, and also for
getting my petulant then-teenage ass into Doom in
the first place over a decade ago!
SteveD: We both know the kind of clusterfuck that
HNTR would have been had it not been for your
input, heh. Not only do I thank you, but every
single Doomer who ever uses that skill level
thanks you. Your blood was not spilled in vain!
Demonologist: Your playtesting was helpful, and
your demo-recording was especially useful for
finding and squashing minor flow-breakers. Also,
mad props for being the first person to record a
UV-Max of this beast, on any version!
Ribbiks: Your playtesting resulted in a much more
polished end result. Thank you!
Joshy: Your construction of the imp-trap is far
more convincing than what I could have done
myself.
===========================================================================
* What is included *
New levels : 1, with a reminder map in the map 01 slot
Sounds : No
Music : Yes
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : cc4-tex.wad
* Play Information *
Game : Doom
Map # : 20
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : Almost a year!
Editor(s) used : Doom Builder 2, Slade 3
Known Bugs : None
May Not Run With... : Zandronum users have had issues in the past; I
think those are fixed, but haven't tested it
myself. Play it in prboom-plus!
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors