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GZDoom Speedmapping Session #3

   (11 reviews)

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30 maps made in under THREE hours. I'd like to think that this one is actually kinda fun :>

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RetMenTos

  

It was fun (technically speaking). I was on the train and I had nothing to do. So I fired up this wad and chugged through a couple of these levels. Special thanks to my good friends iddqd and idkfa, they made this experience bearably amusing.

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Meril

  
First few maps were not bad (2 stars), but later it changes into shit (0 star).

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eligrand1

Unknown date

  
Oh dear.

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xnv

Unknown date

  
Guantanamo Bay detention camp administration is happy to announce that this magnificent mapset will be used to torture our detainees.

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Cheesewheel

Unknown date

  
Easily some of the worst maps I have ever played.

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Obsidian

Unknown date

  
Quality, not quantity: making 30 maps in 3 hours equates to six minutes per map, which jut isn't enough time to make something decent. You get one star. - Obsidian

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Guest

Unknown date

  
Given ^: DoomWorld definitely needs two different vote types: 1) seriously and thus respectfully, and 2) not seriously. Because giving 4* for 3-hour garbage like this is imho a slap in the face of serious mappers who spend ages on attempts trying to build good maps. AND of course we need the option to hide the vote type one isn't interested in. Well, rated seriously and respectfully: WOT + 3 hours effort in total is not enough work for an extra *, so 0/5. Rated as joke: yawn. /nofi

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mrthejoshmon

Unknown date

  
This a parody of speed maps (Or at least I hope it is). If it is then this has to be one of the best jokewads of this year.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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