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AVGN Adventure Part One

   (12 reviews)

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About This File

I decided to create a wad that will fulfill the needs of AVGN fans. The character pretty much rages just like the AVGN. The weapon you get is a NES Zapper, along with a secret weapon not related to AVGN. There are two levels.

MAP01-Game Lab You start in a lab and you work your way outside, to kill and get rid of monsters. The exit is to kill the barons of hell. There is one secret.

PORTNUKE-Portable Nuke Test Map This isn't really an AVGN map, but it was a pretty cool think to try out.

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Guest

Unknown date

  
Short quite poor sort-of jokewad. Dead simple layout, almost no architecture, and outdated ambiance. Gameplay is based on an infinite-ammo superpistol, and regrettably for the author, it did not give any fun. BTW No idea why this should take a ridiculously 10 MB.

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Guest

Unknown date

  
it's good, but the weapon sprites needs some work.

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Guest

Unknown date

  
Terry Trap inbound.

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Unknown date

  
The only complaint I have is that the fake BSOD doesn't cover the whole screen. Use SetHudSize next time.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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