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Rage CTF

   (27 reviews)

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About This File

19 furious CTF maps

Map list:
Map01 - Slave Machinery by Decay/Grymmoire
Map02 - Penguin the Jugulator by Heavenwraith
Map03 - Violence Insignia by Heavenwraith
Map04 - Sanctum by Drek
Map05 - Nukage Mining II by Dusk
Map06 - Crypts of the Damned by Decay
Map07 - Infected by Dr. Sean/Grymmoire
Map08 - Templar March by Heavenwraith
Map09 - Mercurial by Watermelon/Decay
Map10 - Last Remains by Decay/Dusk
Map11 - Castle Crush by Rustking/Heavenwraith
Map12 - Stellar Misconception by Heavenwraith
Map13 - Space Blitz by Heavenwraith
Map14 - Robinson's Requiem by Dusk
Map15 - Agressio by Drek
Map16 - Two Seasons by Drek
Map17 - Reign of Steel by Dusk
Map18 - Vile Industries by Mobius/Decay
Map19 - Complex Epsilon by Decay

Uses the following music tracks:

MAP01 - "Ophidian" by James Paddock
MAP02 - "Gray's Theme" by Takanashi Yasuharu (Fairy Tail OST) sequenced by Heavenwraith
MAP03 - "The Gates of Hell" by Sekito Tsuyoshi (The Last Remnant OST) sequenced by HeavenWraith
MAP04 - "Bombshell" by James Paddock
MAP05 - "Fear Factory" from Donkey Kong with MMZ-remix by Jay Reichard
MAP06 - "Conductor" by James Paddock
MAP07 - "Shellz" by James Paddock
MAP08 - "Wicked Flight" by Linked Horizon ("Bravely Default" OST) sequenced by Heavenwraith
MAP09 - "Dirt" by Khyron
MAP10 - "Relics" by James Paddock
MAP11 - "Hyrule Castle" (Punk Cover) from The Legend of Zelda, sequenced by CarboHydroN
MAP12 - "Main Dungeon" by Koshiro Yuzo ("Dragon Slayer IV: Drasle Family" OST) sequenced by Teck
MAP13 - "Kiki" by Takanashi Yasuharu (Carnival Phantasm OST) sequenced by HeavenWraith
MAP14 - "Magma Burning" from Mega Man 9, sequenced by Teck
MAP15 - "Fire!" from Teenage Mutant Ninja Turtles 2: The Arcade Game
MAP16 - "Jewel Temptation" from Mega Man 9, sequenced by Jace
MAP17 - "Yaw" by James Paddock
MAP18 - "Rage" by Mark Klem (Requiem MAP02)
MAP19 - "Dr. Wily Stage 2" (Mega Man 3 OST) by Fujita Harumi & Fujita Yasuaki, MIDI Remix by TD Mak

Title music: "Romanticide" by Nightwish, sequenced by riddler87
Intermission music: "Gold Saucer" (Final Fantasy VII OST) by Uematsu Nobuo

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Guest

  
Well deserved 5 stars.

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Guest

  
Download it live, Doomworld Archive, RageCTf, 5 outta 5

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Marcaek

  
Top tier for pub CTF.

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Guest

  
Always good to see quality CTF packs

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Guest

  
Solid CTF maps here

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Guest

  
Hell yeah these are kick ass maps!

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capodecima

  
Congrats on release, i already have some favourite maps in pack. I just found on internet are 2 versions of ragectf.wad. And this here crashed on odamex in intermission, version from BE worked well. I found only one texture bug or something. Welp GJ :-)

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Guest

  
5/5, only complaint is not enough dead like mike

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Watermelon

  
I finished something

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...

  
Played this with CombinebobNT's mom last night, safe to say I got laid.

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Guest

  
Far better than velocity ctf which only had 3 good maps.

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Guest

  
Better than Chaoscore

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Combinebobnt

  
has a map by mobius in it so -1 star

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Guest

  
It has finally arrived.

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dg93

  
Excellent CTF wad. 5/5

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Guest

  
And to think it needed just one more map!

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Guest

  
Hell yeah! These maps get me mad but for real they are pretty stellar. Great work guys.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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