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Secretdoom: The Green Machine

   (13 reviews)

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About This File

A hell gate rose within the Congo Sector's main stronghold and its spawn completely destroyed all of the marines within the area. The main stronghold was built to house "The Green Machine" which was deactivated shortly before the invasion. Your mission is to reactivate the machine and regain control over the Congo Sector and its strongholds. The perimeter of the area is too highly protected, so the only way to progress deeper within the sector is by using the hell spawn's teleportation systems. You've been dispatched nearby the Congo Sector inside of an outpost. It's gonna be hard, but if you fail, the war will be lost.

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Argenteo

· Edited by Argenteo

  

A cool 12 map adventure with custom monsters, the first half of the episode is amazing, fast simple packed action. Later on the mutated enemies and non-linear progression fails to my taste.

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Jackafur

  
Had the right amount of dumb in its secrets. Good flow. Fun little map pack.

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Guest

  
I just saw the pixel p0rn poster! it wasn't detailed! >:(. This is good, but custom monsters would be a real impossible unless you do know where you are going. Start maps are good. Ending story suck. ~3/5, but only b/c it's my vote for that itsy bitsy detail.

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Guest

  
Good set of maps with nice ideas for 'new' enemies. Just map 10 is utterly redundant and no fun to play. Otherwise a well designed set of maps.

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Zalewa

  
Decent WAD, although nothing really exciting. I liked it for the most part anyway. Good visuals. MAP09 and MAP10 are a bit overdone and get tiresome after a while.

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Guest

  
Amazing title art and HUD graphics. Game is probably good as well.

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Guest

  
Improvement over original Secretdoom. Large exploratory maps with decent visuals and relatively low difficulty. Recommended.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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