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deathpak.zip

   (15 reviews)

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six excellent deathmatch wads

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Doomkid

  
The mapping itself is quite competent, but the maps are SO large...

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Unknown date

  
Awesome, but as mentioned before this needs better player locations and its good only for a lms match. 4/5

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Unknown date

  
Heh, this wad is pretty decent considering it's age, while this is really underdetailed and lacking lot of other things, there are some nice ideas here and there, and this is actually the best wad i've played in some time, after i had to play that piece of shit that is action doom 2. This deserves a 2.5-3/5 but I'm gonna give this a 5 since its the best wad I've played in a while, despite its lacks. 5/5

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Unknown date

  
A piece of history, 5/5

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Unknown date

  
Holy shit! 1995! This wad could have been ALOT better with better player start positions, because they start in the same goddamn room! the maps are pretty big, and they are perfect for a LMS match. you just have to put better player positions and this wad will fucking kill. 5/5 download it or die!

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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